AI Insights · Timothy · April 2024
Top 5 Shopping Games on Android in Europe: Q1 2024
Discover the performance of the top 5 shopping games on Android in Europe for Q1 2024, with insights into their downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 shopping games on the Android platform in Europe showed varied performance in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game.
Idle Supermarket Tycoon-Shop from Codigames experienced a diverse quarter. Weekly revenue peaked at roughly $1.8K in mid-January before declining to around $800 by the end of March. Downloads initially dropped from 18.5K to 7.6K in January but saw a resurgence in February, reaching a high of 19.3K in early March. Active user numbers followed a similar trend, dropping from 50.6K at the start to 34.2K by late January, then climbing back up to about 48.3K by the end of March.
My Mini Mart by Supersonic Studios LTD saw fluctuating performance. Revenue ranged from $462 to $747 weekly, with a notable increase towards the end of March. Downloads peaked initially at 62.8K in the first week of January, dipped to 28.6K in early February, and then rebounded to 46.3K by the end of March. Active users started at 241.2K, experienced a decline to 156.3K in early March, and ended the quarter at 176.1K.
Supermarket Mania Journey, published by G5 Entertainment, had a more stable performance. Weekly revenue varied between $385 and $828, with a peak in late February. Downloads increased steadily from 2K in early January to over 6K by the end of March. Active users showed a similar upward trend, starting at 3.2K and reaching 7.1K by the end of the quarter.
Goods Triple 3D: Sort Matching by FLINT TECHNOLOGY PTE. LTD. exhibited moderate growth. Weekly revenue grew from $95 in early January to $624 by mid-March. Downloads saw a decrease from 3.8K in early January to around 1K in mid-March. However, there was a slight uptick towards the end of the quarter.
Supermarket: Shopping Games from Hippo Kids Games showed consistent performance throughout the quarter. Revenue fluctuated between $167 and $414 weekly. Downloads were steady, beginning at 16.5K in early January, peaking at 21.4K by the end of March. Active users also demonstrated robust growth, starting at 58.1K and climbing to 68.4K by the quarter's end.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.